func: turn

This commit is contained in:
Aspergerli
2026-03-19 11:48:25 +01:00
parent 637eaaca30
commit 5d937e42d7
4 changed files with 34 additions and 7 deletions

View File

@@ -3,10 +3,15 @@ extends Node2D
@onready var card_manager = $CardManager
@onready var deck = $CardManager/deck
@onready var player_1_hand = $CardManager/Player1Hand
@onready var player_1_pile = $CardManager/Player1PlayPile
@onready var player_2_hand = $CardManager/Player2Hand
@onready var player_2_pile = $CardManager/Player2PlayPile
@onready var player_3_hand = $CardManager/Player3Hand
@onready var player_3_pile = $CardManager/Player3PlayPile
@onready var player_4_hand = $CardManager/Player4Hand
@onready var player_4_pile = $CardManager/Player4PlayPile
@onready var trumpbuttons = $ButtonsTrumpSelect
@onready var first_player = $CardManager/Player1PlayPile
var trump : String
signal dealt
@@ -46,9 +51,13 @@ func setup_game():
trumpbuttons.visible = true
func define_trump(suit : String):
print(suit)
trump = suit
turn(first_player)
func turn(first):
first.play_check()
await first.played
first.enable_drop_zone = false
func create_standard_deck():
var suits = ["Club", "Diamond", "Heart", "Spade"]