feat: card evaluation at end of turn, 9 turn round
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@@ -10,9 +10,12 @@ extends Node2D
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@onready var player_3_pile = $CardManager/Player3PlayPile
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@onready var player_4_hand = $CardManager/Player4Hand
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@onready var player_4_pile = $CardManager/Player4PlayPile
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@onready var team_1_stiche = $CardManager/Team1Stiche
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@onready var team_2_stiche = $CardManager/Team2Stiche
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@onready var trumpbuttons = $ButtonsTrumpSelect
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@onready var first_player = $CardManager/Player1PlayPile
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var trump : String
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var rounds_played: int
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signal dealt
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@@ -62,6 +65,10 @@ func define_trump(suit : String):
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turn(first_player)
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func turn(first):
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rounds_played += 1
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if rounds_played == 10:
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count_points()
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return
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first.sensor_visibility = true
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first.enable_drop_zone = true
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first._redraw_drop_zone()
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@@ -188,7 +195,8 @@ func turn(first):
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player_3_hand.allow_movement = false
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get_turn_winner()
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func count_points():
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print("end of round")
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func get_turn_winner():
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@@ -213,10 +221,44 @@ func get_turn_winner():
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print(cards[card]["value"])
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elif trump == "Down":
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for card in cards:
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cards[card]["value"] = cards[card]["value"]*-1
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cards[card]["value"] = cards[card]["value"] * (-1)
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print(cards[card]["value"])
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var played_suit = first_player.get_top_cards(1)[0].card_info.suit
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var highest_card: int
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var highest_value: int
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for i in cards:
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var card = cards[i]
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if card["suit"] == played_suit and card["value"] > highest_value:
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highest_value = card["value"]
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highest_card = i
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match highest_card:
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1:
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first_player = player_1_pile
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move_to_stiche(1)
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2:
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first_player = player_2_pile
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move_to_stiche(2)
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3:
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first_player = player_3_pile
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move_to_stiche(1)
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4:
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first_player = player_4_pile
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move_to_stiche(2)
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func move_to_stiche(team: int):
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pass
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if team == 1:
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team_1_stiche.move_cards(player_1_pile.get_top_cards(1))
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team_1_stiche.move_cards(player_2_pile.get_top_cards(1))
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team_1_stiche.move_cards(player_3_pile.get_top_cards(1))
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team_1_stiche.move_cards(player_4_pile.get_top_cards(1))
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else:
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team_2_stiche.move_cards(player_1_pile.get_top_cards(1))
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team_2_stiche.move_cards(player_2_pile.get_top_cards(1))
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team_2_stiche.move_cards(player_3_pile.get_top_cards(1))
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team_2_stiche.move_cards(player_4_pile.get_top_cards(1))
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turn(first_player)
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func create_standard_deck():
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var suits = ["Club", "Diamond", "Heart", "Spade"]
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