feat: card evaluation at end of turn, 9 turn round
This commit is contained in:
@@ -1,8 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://7qcsutlss3oj"]
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[gd_scene format=3 uid="uid://7qcsutlss3oj"]
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[ext_resource type="Script" uid="uid://8n36yadkvxai" path="res://addons/card-framework/json_card_factory.gd" id="1_jlwb4"]
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[ext_resource type="Script" uid="uid://8n36yadkvxai" path="res://addons/card-framework/json_card_factory.gd" id="1_jlwb4"]
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[ext_resource type="PackedScene" uid="uid://brjlo8xing83p" path="res://addons/card-framework/card.tscn" id="2_1mca4"]
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[ext_resource type="PackedScene" uid="uid://brjlo8xing83p" path="res://addons/card-framework/card.tscn" id="2_1mca4"]
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[ext_resource type="Texture2D" uid="uid://c1x31m6sr2jkr" path="res://cards/images/cardBack_blue5.png" id="3_1mca4"]
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[node name="CardFactory" type="Node"]
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[node name="CardFactory" type="Node" unique_id=1183620316]
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script = ExtResource("1_jlwb4")
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script = ExtResource("1_jlwb4")
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default_card_scene = ExtResource("2_1mca4")
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default_card_scene = ExtResource("2_1mca4")
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back_image = ExtResource("3_1mca4")
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Binary file not shown.
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After Width: | Height: | Size: 921 B |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bxkq0tqgdiy61"
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path="res://.godot/imported/Back.png-08c77167688145adba4bb21ec59b3650.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://cards/images/Back.png"
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dest_files=["res://.godot/imported/Back.png-08c77167688145adba4bb21ec59b3650.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -80,10 +80,10 @@ metadata/_custom_type_script = "uid://6ams8uvg43gu"
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[node name="Team1Stiche" type="Control" parent="CardManager" unique_id=740577652]
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[node name="Team1Stiche" type="Control" parent="CardManager" unique_id=740577652]
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anchors_preset = 0
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anchors_preset = 0
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offset_left = 790.0
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offset_left = 405.0
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offset_top = 880.0
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offset_top = 435.0
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offset_right = 790.0
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offset_right = 405.0
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offset_bottom = 880.0
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offset_bottom = 435.0
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script = ExtResource("7_rwigh")
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script = ExtResource("7_rwigh")
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card_face_up = false
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card_face_up = false
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sensor_texture = SubResource("CanvasTexture_unpya")
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sensor_texture = SubResource("CanvasTexture_unpya")
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@@ -114,10 +114,10 @@ metadata/_custom_type_script = "uid://6ams8uvg43gu"
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[node name="Team2Stiche" type="Control" parent="CardManager" unique_id=561191290]
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[node name="Team2Stiche" type="Control" parent="CardManager" unique_id=561191290]
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anchors_preset = 0
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anchors_preset = 0
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offset_left = 980.0
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offset_left = 1365.0
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offset_top = -10.0
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offset_top = 435.0
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offset_right = 980.0
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offset_right = 1365.0
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offset_bottom = -10.0
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offset_bottom = 435.0
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script = ExtResource("7_rwigh")
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script = ExtResource("7_rwigh")
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card_face_up = false
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card_face_up = false
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allow_card_movement = false
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allow_card_movement = false
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@@ -10,9 +10,12 @@ extends Node2D
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@onready var player_3_pile = $CardManager/Player3PlayPile
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@onready var player_3_pile = $CardManager/Player3PlayPile
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@onready var player_4_hand = $CardManager/Player4Hand
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@onready var player_4_hand = $CardManager/Player4Hand
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@onready var player_4_pile = $CardManager/Player4PlayPile
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@onready var player_4_pile = $CardManager/Player4PlayPile
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@onready var team_1_stiche = $CardManager/Team1Stiche
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@onready var team_2_stiche = $CardManager/Team2Stiche
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@onready var trumpbuttons = $ButtonsTrumpSelect
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@onready var trumpbuttons = $ButtonsTrumpSelect
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@onready var first_player = $CardManager/Player1PlayPile
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@onready var first_player = $CardManager/Player1PlayPile
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var trump : String
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var trump : String
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var rounds_played: int
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signal dealt
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signal dealt
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@@ -62,6 +65,10 @@ func define_trump(suit : String):
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turn(first_player)
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turn(first_player)
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func turn(first):
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func turn(first):
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rounds_played += 1
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if rounds_played == 10:
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count_points()
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return
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first.sensor_visibility = true
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first.sensor_visibility = true
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first.enable_drop_zone = true
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first.enable_drop_zone = true
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first._redraw_drop_zone()
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first._redraw_drop_zone()
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@@ -188,7 +195,8 @@ func turn(first):
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player_3_hand.allow_movement = false
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player_3_hand.allow_movement = false
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get_turn_winner()
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get_turn_winner()
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func count_points():
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print("end of round")
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func get_turn_winner():
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func get_turn_winner():
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@@ -213,10 +221,44 @@ func get_turn_winner():
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print(cards[card]["value"])
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print(cards[card]["value"])
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elif trump == "Down":
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elif trump == "Down":
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for card in cards:
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for card in cards:
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cards[card]["value"] = cards[card]["value"]*-1
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cards[card]["value"] = cards[card]["value"] * (-1)
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print(cards[card]["value"])
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print(cards[card]["value"])
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var played_suit = first_player.get_top_cards(1)[0].card_info.suit
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var highest_card: int
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var highest_value: int
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for i in cards:
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var card = cards[i]
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if card["suit"] == played_suit and card["value"] > highest_value:
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highest_value = card["value"]
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highest_card = i
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match highest_card:
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1:
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first_player = player_1_pile
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move_to_stiche(1)
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2:
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first_player = player_2_pile
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move_to_stiche(2)
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3:
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first_player = player_3_pile
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move_to_stiche(1)
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4:
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first_player = player_4_pile
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move_to_stiche(2)
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func move_to_stiche(team: int):
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func move_to_stiche(team: int):
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pass
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if team == 1:
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team_1_stiche.move_cards(player_1_pile.get_top_cards(1))
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team_1_stiche.move_cards(player_2_pile.get_top_cards(1))
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team_1_stiche.move_cards(player_3_pile.get_top_cards(1))
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team_1_stiche.move_cards(player_4_pile.get_top_cards(1))
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else:
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team_2_stiche.move_cards(player_1_pile.get_top_cards(1))
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team_2_stiche.move_cards(player_2_pile.get_top_cards(1))
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team_2_stiche.move_cards(player_3_pile.get_top_cards(1))
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team_2_stiche.move_cards(player_4_pile.get_top_cards(1))
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turn(first_player)
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func create_standard_deck():
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func create_standard_deck():
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var suits = ["Club", "Diamond", "Heart", "Spade"]
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var suits = ["Club", "Diamond", "Heart", "Spade"]
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