fix: made Ungenufe winner evaluation work
chore: added short before cards get taken in
This commit is contained in:
@@ -86,6 +86,8 @@ offset_right = 405.0
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offset_bottom = 435.0
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offset_bottom = 435.0
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script = ExtResource("7_rwigh")
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script = ExtResource("7_rwigh")
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card_face_up = false
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card_face_up = false
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allow_card_movement = false
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enable_drop_zone = false
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sensor_texture = SubResource("CanvasTexture_unpya")
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sensor_texture = SubResource("CanvasTexture_unpya")
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metadata/_custom_type_script = "uid://6ams8uvg43gu"
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metadata/_custom_type_script = "uid://6ams8uvg43gu"
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@@ -120,7 +122,7 @@ offset_right = 1365.0
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offset_bottom = 435.0
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offset_bottom = 435.0
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script = ExtResource("7_rwigh")
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script = ExtResource("7_rwigh")
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card_face_up = false
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card_face_up = false
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allow_card_movement = false
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enable_drop_zone = false
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metadata/_custom_type_script = "uid://6ams8uvg43gu"
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metadata/_custom_type_script = "uid://6ams8uvg43gu"
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[node name="Player3Hand" type="Control" parent="CardManager" unique_id=1841661362]
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[node name="Player3Hand" type="Control" parent="CardManager" unique_id=1841661362]
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@@ -0,0 +1,5 @@
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extends Resource
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class_name Points
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var team_1_points
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var team_2_points
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@@ -0,0 +1 @@
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uid://dwabqnrusgyob
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@@ -16,8 +16,12 @@ extends Node2D
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@onready var first_player = $CardManager/Player1PlayPile
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@onready var first_player = $CardManager/Player1PlayPile
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var trump : String
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var trump : String
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var rounds_played : int
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var rounds_played : int
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signal dealt
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var team_1_points :int = 0
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var team_2_points :int = 0
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const DEAL_PAUSE = 0.5
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signal dealt
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func _ready():
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func _ready():
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trumpbuttons.trump.connect(define_trump.bind())
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trumpbuttons.trump.connect(define_trump.bind())
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player_1_pile.enable_drop_zone = false
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player_1_pile.enable_drop_zone = false
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@@ -40,7 +44,7 @@ func setup_game():
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player_4_hand.allow_movement = true
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player_4_hand.allow_movement = true
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# Deal initial hand
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# Deal initial hand
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const DEAL_PAUSE = 0.5
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var deal_r: int =1
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var deal_r: int =1
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while true:
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while true:
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deal_cards_to_hand(3, player_1_hand)
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deal_cards_to_hand(3, player_1_hand)
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@@ -98,10 +102,57 @@ func turn(player):
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func count_points():
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func count_points():
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for i in team_1_stiche._held_cards:
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for i in team_1_stiche._held_cards:
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match i[0].card_info["value"]:
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6:
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if trump == "Down":
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team_1_points += 11
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8:
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if trump == "Top" or trump == "Down":
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team_1_points += 8
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9:
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if i.card_info.suit == trump:
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team_1_points += 14
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10:
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team_1_points += 10
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11:
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if i.card_info.suit == trump:
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team_1_points += 20
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else:
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team_1_points += 2
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12:
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team_1_points += 3
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13:
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team_1_points += 4
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14:
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if trump != "Down":
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team_1_points += 11
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print(team_1_points)
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for i in team_2_stiche._held_cards:
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match i.card_info["value"]:
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match i.card_info["value"]:
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pass
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6:
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print("end of round")
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if trump == "Down":
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team_2_points += 11
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8:
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if trump == "Top" or trump == "Down":
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team_2_points += 8
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9:
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if i.card_info.suit == trump:
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team_2_points += 14
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10:
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team_2_points += 10
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11:
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if i.card_info.suit == trump:
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team_2_points += 20
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else:
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team_2_points += 2
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12:
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team_2_points += 3
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13:
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team_2_points += 4
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14:
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if trump != "Down":
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team_2_points += 11
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print(team_2_points)
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func get_turn_winner():
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func get_turn_winner():
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var cards = {
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var cards = {
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@@ -130,13 +181,13 @@ func get_turn_winner():
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var played_suit = first_player.get_top_cards(1)[0].card_info.suit
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var played_suit = first_player.get_top_cards(1)[0].card_info.suit
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var highest_card: int
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var highest_card: int
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var highest_value: int
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var highest_value: int = -15
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for i in cards:
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for i in cards:
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var card = cards[i]
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var card = cards[i]
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if card["suit"] == played_suit and card["value"] > highest_value or card["suit"] == trump and card["value"] > highest_value:
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if card["suit"] == played_suit and card["value"] > highest_value or card["suit"] == trump and card["value"] > highest_value:
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highest_value = card["value"]
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highest_value = card["value"]
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highest_card = i
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highest_card = i
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await get_tree().create_timer(DEAL_PAUSE).timeout
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match highest_card:
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match highest_card:
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1:
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1:
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first_player = player_1_pile
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first_player = player_1_pile
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