# Godot Card Game Feature Implementation Implement new features using the Card Framework. ## Usage ``` /godot-implement [feature_name] [description] ``` ## Steps: 1. Analyze existing Card Framework architecture 2. Identify components needed for the requested feature 3. Plan extension of existing classes or creation of new classes 4. Implement functionality in GDScript 5. Create/modify scene (.tscn) files if necessary 6. Update JSON card data structure if needed 7. Provide simple test code or usage examples ## Implementable Features: - New CardContainer types (e.g., Deck, DiscardPile) - Card effect systems - Game-specific card rules - Animation effects - Sound integration - Multiplayer functionality - Save/load systems