## Card Framework configuration constants class. ## ## This class provides centralized constant values for all Card Framework components ## without requiring Autoload. All values are defined as constants to ensure ## consistent behavior across the framework. ## ## Usage: ## [codeblock] ## # Reference constants directly ## var speed = CardFrameworkSettings.ANIMATION_MOVE_SPEED ## var z_offset = CardFrameworkSettings.VISUAL_DRAG_Z_OFFSET ## [/codeblock] class_name CardFrameworkSettings extends RefCounted # Animation Constants ## Speed of card movement animations in pixels per second const ANIMATION_MOVE_SPEED: float = 2000.0 ## Duration of hover animations in seconds const ANIMATION_HOVER_DURATION: float = 0.10 ## Scale multiplier applied during hover effects const ANIMATION_HOVER_SCALE: float = 1.1 ## Rotation in degrees applied during hover effects const ANIMATION_HOVER_ROTATION: float = 0.0 # Physics & Interaction Constants ## Distance threshold for hover detection in pixels const PHYSICS_HOVER_DISTANCE: float = 10.0 ## Distance cards move up during hover in pixels const PHYSICS_CARD_HOVER_DISTANCE: float = 30.0 # Visual Layout Constants ## Z-index offset applied to cards during drag operations const VISUAL_DRAG_Z_OFFSET: int = 1000 ## Z-index for pile cards to ensure proper layering const VISUAL_PILE_Z_INDEX: int = 3000 ## Z-index for drop zone sensors (below everything) const VISUAL_SENSOR_Z_INDEX: int = -1000 ## Z-index for debug outlines (above UI) const VISUAL_OUTLINE_Z_INDEX: int = 1200 # Container Layout Constants ## Default card size used throughout the framework const LAYOUT_DEFAULT_CARD_SIZE: Vector2 = Vector2(150, 210) ## Distance between stacked cards in piles const LAYOUT_STACK_GAP: int = 8 ## Maximum cards to display in stack before hiding const LAYOUT_MAX_STACK_DISPLAY: int = 6 ## Maximum number of cards in hand containers const LAYOUT_MAX_HAND_SIZE: int = 10 ## Maximum pixel spread for hand arrangements const LAYOUT_MAX_HAND_SPREAD: int = 700 # Color Constants for Debugging ## Color used for sensor outlines and debug indicators const DEBUG_OUTLINE_COLOR: Color = Color(1, 0, 0, 1)