extends Control @onready var label = $Label signal trump # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. func _on_button_heart_mouse_entered() -> void: label.text = "Hearts" func _on_button_heart_mouse_exited() -> void: label.text = "Choose Trump" func _on_button_spade_mouse_entered() -> void: label.text = "Spades" func _on_button_spade_mouse_exited() -> void: label.text = "Choose Trump" func _on_button_diamond_mouse_entered() -> void: label.text = "Diamonds" func _on_button_diamond_mouse_exited() -> void: label.text = "Choose Trump" func _on_button_club_mouse_entered() -> void: label.text = "Clubs" func _on_button_club_mouse_exited() -> void: label.text = "Choose Trump" func _on_button_heart_pressed() -> void: trump.emit("Heart") self.visible = false func _on_button_spade_pressed() -> void: trump.emit("Spade") self.visible = false func _on_button_diamond_pressed() -> void: trump.emit("Diamond") self.visible = false func _on_button_club_pressed() -> void: trump.emit("Club") self.visible = false