feat: gitea client

This commit is contained in:
2026-02-12 20:58:55 +01:00
parent 8583ab48ce
commit 9bd7d363ba
1693 changed files with 653995 additions and 49 deletions

27
vendor/golang.org/x/sync/LICENSE generated vendored Normal file
View File

@@ -0,0 +1,27 @@
Copyright 2009 The Go Authors.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of Google LLC nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

22
vendor/golang.org/x/sync/PATENTS generated vendored Normal file
View File

@@ -0,0 +1,22 @@
Additional IP Rights Grant (Patents)
"This implementation" means the copyrightable works distributed by
Google as part of the Go project.
Google hereby grants to You a perpetual, worldwide, non-exclusive,
no-charge, royalty-free, irrevocable (except as stated in this section)
patent license to make, have made, use, offer to sell, sell, import,
transfer and otherwise run, modify and propagate the contents of this
implementation of Go, where such license applies only to those patent
claims, both currently owned or controlled by Google and acquired in
the future, licensable by Google that are necessarily infringed by this
implementation of Go. This grant does not include claims that would be
infringed only as a consequence of further modification of this
implementation. If you or your agent or exclusive licensee institute or
order or agree to the institution of patent litigation against any
entity (including a cross-claim or counterclaim in a lawsuit) alleging
that this implementation of Go or any code incorporated within this
implementation of Go constitutes direct or contributory patent
infringement, or inducement of patent infringement, then any patent
rights granted to you under this License for this implementation of Go
shall terminate as of the date such litigation is filed.

160
vendor/golang.org/x/sync/semaphore/semaphore.go generated vendored Normal file
View File

@@ -0,0 +1,160 @@
// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package semaphore provides a weighted semaphore implementation.
package semaphore // import "golang.org/x/sync/semaphore"
import (
"container/list"
"context"
"sync"
)
type waiter struct {
n int64
ready chan<- struct{} // Closed when semaphore acquired.
}
// NewWeighted creates a new weighted semaphore with the given
// maximum combined weight for concurrent access.
func NewWeighted(n int64) *Weighted {
w := &Weighted{size: n}
return w
}
// Weighted provides a way to bound concurrent access to a resource.
// The callers can request access with a given weight.
type Weighted struct {
size int64
cur int64
mu sync.Mutex
waiters list.List
}
// Acquire acquires the semaphore with a weight of n, blocking until resources
// are available or ctx is done. On success, returns nil. On failure, returns
// ctx.Err() and leaves the semaphore unchanged.
func (s *Weighted) Acquire(ctx context.Context, n int64) error {
done := ctx.Done()
s.mu.Lock()
select {
case <-done:
// ctx becoming done has "happened before" acquiring the semaphore,
// whether it became done before the call began or while we were
// waiting for the mutex. We prefer to fail even if we could acquire
// the mutex without blocking.
s.mu.Unlock()
return ctx.Err()
default:
}
if s.size-s.cur >= n && s.waiters.Len() == 0 {
// Since we hold s.mu and haven't synchronized since checking done, if
// ctx becomes done before we return here, it becoming done must have
// "happened concurrently" with this call - it cannot "happen before"
// we return in this branch. So, we're ok to always acquire here.
s.cur += n
s.mu.Unlock()
return nil
}
if n > s.size {
// Don't make other Acquire calls block on one that's doomed to fail.
s.mu.Unlock()
<-done
return ctx.Err()
}
ready := make(chan struct{})
w := waiter{n: n, ready: ready}
elem := s.waiters.PushBack(w)
s.mu.Unlock()
select {
case <-done:
s.mu.Lock()
select {
case <-ready:
// Acquired the semaphore after we were canceled.
// Pretend we didn't and put the tokens back.
s.cur -= n
s.notifyWaiters()
default:
isFront := s.waiters.Front() == elem
s.waiters.Remove(elem)
// If we're at the front and there're extra tokens left, notify other waiters.
if isFront && s.size > s.cur {
s.notifyWaiters()
}
}
s.mu.Unlock()
return ctx.Err()
case <-ready:
// Acquired the semaphore. Check that ctx isn't already done.
// We check the done channel instead of calling ctx.Err because we
// already have the channel, and ctx.Err is O(n) with the nesting
// depth of ctx.
select {
case <-done:
s.Release(n)
return ctx.Err()
default:
}
return nil
}
}
// TryAcquire acquires the semaphore with a weight of n without blocking.
// On success, returns true. On failure, returns false and leaves the semaphore unchanged.
func (s *Weighted) TryAcquire(n int64) bool {
s.mu.Lock()
success := s.size-s.cur >= n && s.waiters.Len() == 0
if success {
s.cur += n
}
s.mu.Unlock()
return success
}
// Release releases the semaphore with a weight of n.
func (s *Weighted) Release(n int64) {
s.mu.Lock()
s.cur -= n
if s.cur < 0 {
s.mu.Unlock()
panic("semaphore: released more than held")
}
s.notifyWaiters()
s.mu.Unlock()
}
func (s *Weighted) notifyWaiters() {
for {
next := s.waiters.Front()
if next == nil {
break // No more waiters blocked.
}
w := next.Value.(waiter)
if s.size-s.cur < w.n {
// Not enough tokens for the next waiter. We could keep going (to try to
// find a waiter with a smaller request), but under load that could cause
// starvation for large requests; instead, we leave all remaining waiters
// blocked.
//
// Consider a semaphore used as a read-write lock, with N tokens, N
// readers, and one writer. Each reader can Acquire(1) to obtain a read
// lock. The writer can Acquire(N) to obtain a write lock, excluding all
// of the readers. If we allow the readers to jump ahead in the queue,
// the writer will starve — there is always one token available for every
// reader.
break
}
s.cur += w.n
s.waiters.Remove(next)
close(w.ready)
}
}